You basically have nine lives. This book considers all the descriptive and systematic revisions made up to its release date of the books Vampire, 20th Anniversary Edition: The Classical Era, and revisions that could not have been updated in the main book. This is a serious Flaw, as your unlife is constantly threatened by frenzied attacks directed against you by enraged werewolves. (NOS). Pack Disgrace You have done something that has brought shame to your pack and you personally. Your relatives may or may not approve, depending on the whys and wherefores of your ghouling. (PGS), Poor Taste You can never have the Art Appreciation, Expression, or Crafts skill. It is the ones you let get near you, the ones who profess some caring towards you, who are the real danger. Only warrior Salubri can take this flaw. Their books and page numbers are listed for your convenience. As you did not complete the Becoming process, you were not full transformed, but you still look rather odd. This will regrow when the aggravated wound is healed. The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen. Both download and print editions of such books should be high quality. Perhaps your service has been exemplary, or perhaps you simply remind him of someone in his past - given the alien nature of the vampire mind, you may never know for sure. Ability Aptitude You are particularly gifted with one Ability. Charmed ExistenceYour unlife is somehow protected, and you do not face the perils that others must. Although they will never allow you to bring any vampire "friends" into their territory (and may well use lethal means to enforce their privacy), they have an interest in your well-being and give you aid so long as this doesn't compromise their principles. During the waxing moon you are pleasant and more focused on your tasks. Although such holdings are often ancient castles, museums, and the like, they can also be specially prepared apartment complexes, mountain lodges, old churches, etc. You prefer to let others do the hard work. Perhaps the character knows that the prince is an Infernal Diablorist or that the primogen are actually all Sabbat. The difficulties of all dice rolls that relate to vision (e.g., a Perception roll to spot a clue, or Perception + Alertness to see the shadow of an approaching attacker) are reduced by one. Advantages and Flaws (Fifth Edition) - White Wolf Wiki (3 pts.) V20 Dark Ages: Clever Phrase Using the Word, "Merit" In the case of sidhe kinain, this Flaw is the same as the Sidhe's Curse from the Player's Guide. You are prone to the features of religious ecstasy - stigmata, glossolalia (speaking in tongues), visions and trances, et al. She has gotten a lot of mileage out of it, being seductive (in a butch way) to start with. fullscreen. (CB:AS1), Natural LeaderYou are a natural born leader. Demesure Dmesur refers to sinful pride that results in extraordinary (and sometimes horrendous) costs to the possessor and those around him. (PGS). Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). Though he does not confront you directly, he works to thwart your plans whenever possible - destroying family ties or angering other mulo against you - waiting for the night when you are no longer able to defend yourself against him. You are not allowed to speak to Kindred outside the sect, you are not allowed to go anywhere outside pack territory without a fellow pack member, and you are required to prove your loyalty time and time again. Merits | Saligia Wikia | Fandom Special Gift (1 - 3 Merit) Your sire gave you a valuable gift after the Embrace. You must decide who your enemy is and how you earned such enmity in the first place. You pass through places like the wind, leaving nothing behind but a whisper. Hidden DiablerieThe tell-tale black streaks of diablerie do not manifest in your aura. If a situation arises in which you should be killed, you actually survive, though you may be worse for wear. Merits and Flaws - Vampire The Masquerade: A Guide In addition, you constantly find yourself in heartbreaking positions, perhaps you subconsciously lead yourself into those situations to acquire the experience you need for your work. Your ribal occasionally gets the best of you, but you do the same to him. The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario). For example, a Tzimisce would not get this bonus against the bandit who ambushes her on the road but would receive against the Shadow Lord who slew her sire and drove her from her ancestral fief. Your skin exudes a grease that attracts flies, gnats, bees, and other flying insects. The Vinculum scores between you and your enemy are automatically zero, and will never increase no matter how many time you partake of the Vaulderie together. You may gain Glamour normally as any kinain would, but you will not have any initial Glamour to use for cantrips or Fae Gifts, making it unlikely you would have learned much about either (unless you have a gift that does not require Glamour to use). The difficulty for reading a target's aura is reduced to five. You are still capable of creating a masterpiece, but it is tougher for you than for somoene else of equal training. In all cases, your skill is not as impressive as your delivery. (ELY). (INQ, PGS), Oversized Fangs When you grow your fangs, you really grow 'em. However, you know that no one ever does anything they don't believe to be for their own benefit. Characters may purchase this Merit only once and gain no benefit when using Discipline techniques. It constantly tries to cause all sorts of problems but seldom has the power to face the character directly. (PGS). (CB: NOS1), Oversized Mouth Your mouth is huge and you are able to open it to prodigious width. Whatever the case may be, the Inquisition believes that your bloodline is tainted, and you may one day pose a danger as well ("the sins of the father," after all). Characters concepts with merits and flaws in V20 (ELY), Powerful Childe (1 - 5 Merit) You have a childe in a position of power within vampiric society. (DSBH), Silence You have an unusual ability to move quietly that goes far beyond the norm. This Merit is often coupled with the Prey Exclusion Flaw. Remember: Merits cost Freebie points and offer great advantages to those who take them, while on the flip side taking flaws often leaves your character worse off, but every point taken translates to a freebie point used to customize them further in areas they may lack. When that pride is insulted or threatened, the player must make a Willpower roll (difficulty 9). However, you do not worry overmuch about those individuals who loathe you from a distance. (CB:R1), Addiction (Vampire) You are addicted to some substance in addition to the blood. (PGS), Pack Enemy You have made an enemy within your pack. (INQ). Even other Nosferatu are repulsed by your stink, and your Stealth Dice Pools are reduced by two against any creature that can smell, unless you are upwind. You are able to understand many magical portents that are revealed to people every day, but are seen by few and interpreted by less. Closer than Blood (3 or 5 Merit)You have an affinity with another Cainite (most likely a Toreador, but possibly one of another clan) not brought about Blood Oath other artificed means. The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario). Samadji may be activated in any of a number of ways. This is a list of Merits and Flaws in the Storyteller System used by the Classic World of Darkness and other game lines. Your soak Dice Pool is reduced by one, and if you are jarred or hit violently (more than three successes after soak) you must make a Stamina roll (difficulty 6). (GFA). You must make a Willpower roll (difficulty 6) to enter another being's dwelling without being invited (though you will go to fiendishly clever lengths to garner an unwitting invitation). Best Merits to Pick When Building a Character - Renegade Outplayed Unlike religious ecstatics, who occasionally have visions of Heaven, your visions seem a bit too often, and a bit too untenable. Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman olfactory acuity. Also, their file size tends to be smaller than scanned image books. Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). She may be Blood Bound to the character but would serve anyway. Mechanically, V20 dice system is about 40% chance success per dice - this includes 1s subtract. (SET), Refined You are a member of the elite. You will never rise in Clan Prestige, and you are the equivalent of an anarch. The time the ST spent to make the amnesia happen feels like special treatment. The difficulties of all die rolls involving the use of the voice to persuade, charm or command are reduced by two. In most circumstances, you find that your curiosity easily overrides your common sense. You may declare your love for one another openly, although you risk becoming an outcast - or worse. (PGS), Prophetic AbilityGod speaks to you in signs and portents, visions and images. The most famous example is that of Childe Roland, who refused to allow his men to retreat as the Moors slaughtered them, his pride goading him to remain so that he would not appear as a coward. (PGS), Student The character serves as a mentor to a younger, more inexperienced vampire. Surely you cannot be guilty of any wrongdoing! This volume contains 100+ Merits and Flaws, including those described in V20 - Classical Age Corebook, V20 Classical Age - Fall of Carthage, and V20 Classical Age - Kindred Mythology; A complete review of every Merit and Flaw such as Physical, Mental, Social and Supernatural; All effects have been revised to work on any V20 system, although some rules will have to be found in V20 - Classic Era, Corebook; This book adds over +50 new unique Merits and Flaws to the Kindred and other creatures, not available in other Classical Age books. Although you may have had your disagreements over the many years, you are generally loyal to each other. Several species of hemovores - ticks, lice, mosquitoes, gnats, chiggers, leeches and the like - find your blood particularly tasty. He also controls a large estate around the castle. Naturally, neither of you may do anything which endangers your side of the clan without incurring the considerable wrath of your superiors. Other Salubri may regard you with distrust or envy if they know of your unusual gift. (DSBH), EcumenistAlthough you are steadfast in your own faith, you recognize the workings of the Holy Spirit, which "bloweth where it listeth," in other religions. All dealings with other Assamites (Banu Haqim) are at +1 difficulty, though the Storyteller has the discretion to vary this penalty for individuals who know you well or whom you have served well or badly in the past. Vtm V20: What is the worst most detrimental flaw? : r/vtm - Reddit Due to your mastery of patience all Frensy rolls are made with a -1 difficulty modifier. Many will believe you possess great power (regardless of whether you truly do), and will be appropriately respectful of you. This Flaw is cumulative and must be taken once per bastard sired. If that roll fails another can be made, and so on, until the roll succeeds or the Merit is used up. The only exception are the specific Mage: the Ascension merits and flaws at the bottom. Revenants may not purchase this Merit under any circumstances. These products were created by scanning an original printed edition. Folk who are not swayed by your charms often hate you for possessing them. (CB: NOS1), Pale Aura (Ghoul) Due to some quirk of fate or your reaction to the Blood, your aura is naturally pale. (PGS), Aging (Mortal)You are not as spry as you used to be; you must lower any one Physical Attribute score (your choice) by one point. Playing as a Vampire requires knowledge of your enemies. The double may move about freely during the day, aiding you in hiding your vampiric nature. For every point taken in this Merit you have two such holdings, which can be almost anywhere in the world. V20 Character Optimization - giantitp.com Even Lupines have trouble following you. The number of points in Prestation Debt must be determined by both the player and Storyteller. Psychological: Addiction (1-2 Trait Flaw): The Restless Dead can develop a psychological addiction to a thing or even a . So long as you do not abuse your trust (such as using family members as steady sources of blood), the family will not turn away form you. In the absence of a sire, he becomes what he believes himself to be, 'Hollywood-itis,' the belief that one has the powers and limitations of one of the several movie vampires, is the most common form. Mortal Double You have the services of someone alive who looks just like you. This may not be taken with the flaw Visible Eye. (TE), Romantic Notions (Ghoul) You believe your entire existence as a ghoul to be head and shoulders above your previous life. Emotional Isolation You have seen too many friends and family, Kindred and kine alike, swept away on the river of time and cast into oblivion. You are most certainly an easy target for blackmail, and you must always be alert to the signs of other Kindred searching for information about your sire and his untimely demise (or "disappearance"). These are the Merits and Flaws available in Vampire: The Masquerade 5th edition. You would be grief-stricken should anything happen to her. Vicissitude Modifications (Ghoul) Although you may not be talented at the Tzimisce forms of fleshcrafting and boneshaping, at some point you have been modified into a more warlike form. You may ignore rules regarding how Humanity/Path restricts the number of dice available during the day. The campus also has lots of computer equipment, along with those who know how to use it. There may be ways to cool or end this quarrel, but doing so will take a long time. Some traits are presented as Merits in some sources and as Backgrounds in others; this list only covers sources that list traits as Merits. The physical category describes Merits or Flaws that deal with a character's physical makeup or abilities, while the mental category addresses intellectual abilities or patterns of behavior. You must score one extra success to do damage with a bite, and once you have locked your teeth into your prey, you automatically cause the victim one additional Health level of damage for every two Blood Points taken (you have to chew and chew and chew). However, if other Kindred discover who you serve, your life might well be in danger. The double must be fully aware of your personal life, including all your relationships and activities. magic) is in use or has been used recently within a 10' radius of yourself. The exceptions are ghouls who themselves possess Vicissitude, though a lowly Zantosa may well find herself helpless to repair the mutilation inflicted by a seventh-generation Tzimisce (to repair Vicissitude alterations, a ghoul must have a level of Vicissitude superior to that of the vampire who inflicted the mutilation). (CB:Tor1), Bastard Childe You have sired one or more childer without the permission of the local prince or Justicar. (PGS), Sanctuary Another vampire has promised the character protection from all harm should he come to her for sanctuary. This secretion is not sufficient to create a ghoul or sire progeny, although you may surreptitiously administer the blood oath if you kiss on the mouth or touch your lips to an open cut. In times of great need you may be supernaturally protected. You have a scaled, lipless face. (GFA), Vampire Spouse You hold regnant over another Kindred, though she holds regnant over you as wel. On nights of the new moon you are extremely passive, but on nights of the full moon you are extremely emotional and volatile. 18 155 comments Best Add a Comment GiovChro 4 yr. ago I love merits and flaws that create stories, like Mistaken Identity, Recruitment Target or Sleeping with the Enemy. (ELY), Cast No Reflection You actually cast no reflection in mirrors, just like the vampires of legend. 3-pt is more severe: a congenital health condition (for mortals), or a crippling physical deformity. (Cb:L1). If the need should arise, you are expected to kill your contact to protect the Sabbat or prove your loyalty. Parasitic Infestation In many ways this Flaw is the negative counterpart of Swarm Attractor. Rivalry (1 - 3 Flaw)You have an ongoing rivalry with someone (perhaps a Cainite, or even a mortal). You must always cover up any activities that deal with this friendship, and you are paranoid that your secret is always on the verge of discovery (which it is). There is something about your voice that others cannot ignore. However, even though others will not drink your blood, you still have to drink theirs. (4 pts.) (DSBH). Pain Tolerance (2 pt Physical Merit) Maybe you've deadened your nerves through Vicissitude. A character with legendary Stamina might have the ability to roll a soak against any form of damage, for instance, while a character with legendary Wits might be able to shift his initiative category by one place in any given turn automatically. While you cannot derive any nourishment from eating regular foods, this ability will serve you well in maintaining the Masquerade. These modifications are permanent unless shaped away by further Vicissitude. (GFA), Patagia You have grown large flaps of skin under your arms, like those of a pterodactyl or flying squirrel. (PGS), Stench Few Nosferatu smell good, but you reach a new nadir of odiferousness. This is a generic list: no merit or flaw specific only to one character type is listed, although some originally intended for one type of character have been expanded for more general use. It may not affect all of them all the time, but it does so regularly. The two of you are in love, and you automatically have the benefit of the Merit: True Love. /gs_flipbook/flip.php?xml=/demo_xml/382727.xml&w=500&h=324, https://watermark.drivethrurpg.com/pdf_previews/382727-sample.pdf, Customers Who Bought this Title also Purchased, This supplement compiles all the merits and flaws that are recommended for a Chronicle set in the Classical Age as published in the other books of this line with several added, even if most of them are from other editions with a name change and minor, For the Purposes of this Review I am going to assume the purchaser does not have "Kindred Mythology", "Fall of Carthage", or "Vampire The Classical Age", and under these stipulations 5/5. No Merits and Flaws for Wraiths? - Onyx Path Forums Unless otherwise stated, those without a dot rating usually vary between 1-5 dots. This does not mean that you are "an innocent" - it means everyone thinks you are. Tough as Nails You come from hardy, thick-skinned stock, or perhaps the gods have favored you. The number and magnitude of such debts and to whom they are owed determine the rating of the Flaw. You get nine opportunities to make rerolls, and these opportunities are never replaced after they have been used - once they are gone, they are gone. Sweet Blood Your vitae tastes like the finest wine, sweet and heady without the slightest trace of salt or metallic tang. Even if people catch you in the act, your impression of innocence leads them to suspect someone or something else to be behind your deeds. You must have at least 2 dots in Drive to take this merit. In game terms, this Merit lowers the difficulties of rolls involving Subterfuge or Manipulation by two. This rival takes advantage of every opportunity to slander you and advance himself at your expense. (INQ), Strength of Shadows (LaSombra) The powers created by Obtenebration do not dissipate until four hours after the Sun comes up. This bonus does not apply towards casual foes, only blood enemies. Acute Sense (1pt) (VtM 3rd) One of your senses in exceptionally sharp. Your vitae is faulty even beyond that of Thin Blood. Due to your total emotional isolation, you receive a +1 difficulty modifier to any Social skill rolls involving emotions and cannot spend experience points on the Embility Ability. The difficulty of all Etiquette rolls involving high society are reduced by three. This is essentially a "Baby Face" merit for altered forms, and may include other lifelike symptoms at the Storyteller's discretion, as well as a defense against the werewolf gift Sense Wyrm. You must learn to feed in other ways, perhaps drawing the blood you need with a syringe or razor, if you do not wish to kill every time you feed. If they haven't already, certain elders can be expected to use their information to force you to back their causes. This forces you to hunt more often. Those possessing it do not bear the Curse of Lamia; their Kiss causes no more damage than the blood loss itself. (CB:Gio1), Irretractable Fangs The character is unable to retract his fangs. Your enemy is unlikely to be your direct commander (the caliph in the case of warriors), and you may not even know his identity - though you may certainly try to find out and make your peace somehow. In addition, you present a tempting target for just about any bully - other Caitiff may not have much to kick around, but a "Nosferatu reject" certainly offers possibilities for abuse. You are forever a Poseur, and you have no ability to judge a masterpiece from trash. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modification are not in and of themselves hideous. Poisonous Bite You have developed poison glands in the roof of your mouth. A 3-point rival has no qualms about occasionally attempting to have you killed or has some serious clout with someone of higher standing than you (a mortal authority or clan elder). (CB:S). (PGS), Prestation Gifts (2 - 6 Merit) One or more Kindred currently owe a boon to you. The player has a saint-like quality that is hard to pinpoint but cannot be denied. Needless to say this allows you to accomplish a lot more with your daily activities, regardless of whether you are an Inquisitor or a freelance writer. You may still choose a Demeanor, and it can be as different from the character Natures as the player desires. (GFA), Artistically Inept You must work harder than most artists to accomplish great work. (INQ), Lizard Limbs When your limbs are restrained or grappled, you may spend a Blood Point and make a Willpower roll (difficulty 8). The substance can be alcohol or any form of drug. You may add 2 dice to all rolls that directly include use of your voice: singing, preaching, leadership, etc. You have no idea who or what it is, but you have an idea that someone is looking out for you. Legendary AttributeYour character has a superhuman Attribute, something in which he has the potential to be greater than human. You are at home in high society and you never feel out of place around the 'beautiful people'. You may or may not remember how the competition started, but now you and your rival are inseparable. The Inbred Flaw cover all manner of physical, mental, and emotional defects. You are always assigned the most dangerous missions and you are always at the front of the fray. (ELY), Unbondable (Ghoul) You cannot be Blood Bound to a vampire, no matter how often you drink from his veins. This Merit should not be abused by allowing a relatively weak character to choose a powerful one, unless this is approved by the Storyteller. (PGS), Swarm Attractor You must have at least one dot in Animalism to take this Merit. Vampire 20th Anniversary Edition: The Dark Ages is a storytelling game of horrific power. (CB: NOS1), Unconquered Ally (Banu Haqim before Schism) You have a friend and ally among the Unconquered. The difficulty to use any level of this Discipline is reduced by 1, although this Merit can never reduce the difficulty of any roll below 4. You must never reveal this secret or you will be in deep trouble (PGS), Special Responsibility You have some sort of duty that you are required to perform for the entire pack. (INQ), Recently Arisen You have been lying in a state of torpor until very recently. Because your abilities may not be enough, such overconfidence can be very dangerous. The limbs may be regrown normally. Even if your heritage has no other effect on you (in terms of Merits and Flaws, Attributes, or otherwise), you have what you and others believe to be a blotch on your soul. Power levels of samadji vary greatly; a three to four merit samadji might provide the user with effects equivalent to low-level Disciplines, such as Unseen Presence. Recruitment Target The Sabbat wants you, and they want you bad. She would do almost anything to aid you, and you trust her as you do no other among the Kindred. Though this does draw unwanted attention sometimes, you always manage to extricate yourself from unwanted situations. While these insects normally buzz passively about you in a thick cloud, you may command them in a limited fashion. Thus, your character might have the Strength of Hercules or the Intelligence of Occam. (NOS), Rebel (1 - 3 Flaw)For some reason, you (and possibly your allies) are considered rebels by other Inquisitors. Cupid's GiftYoure unusually seductive. The family aids you in your exploits whenever possible, providing shelter from enemies or acting as a method of transportation to or from a city. Usually, when using True Faith, you must use a holy symbol from your own religious tradition. She may also require your help at inconvenient times (such is the cost of friendship). You may purchase as many modifications as you can afford, but your social abilities are probably doomed. When acting on "home soil" (your main haven, not auxiliary havens), you gain an additional die to all your Dice Pools. (CB:AS1). This can have a very detrimental effect when trying to pass as human. (This was labeled as a Tzimisce merit but is suitable for any character. Lucky You were born lucky or else the Devil looks after his own. (CB:Tor1), Scales (1 - 3 Flaw) During your Embrace, a portion of your skin became scales. This may be a mentor, a sire, or someone who owes him a boon. In any case, this pack member tries to get others to side against you, and he tries to ruin every positive thing you accomplish for yourself or for the pack. You are irresistible. (CD:Tor1), Vainglorious (1 - 3 Flaw) You are boastful and know that you deserve any praise you receive. In any roll based on Seduction or Subterfuge, subtract two from the difficulty and get ready to suffer the displeasure of your rivals! You look especially pale and drawn under Aura Perception and yet oddly flushed with abundant health. Few ghouls with this Flaw last beyond their natural life spans; at this rate, missed feedings do happen (GFA), Weak Willed(Mortal)This version of Weak Willed is the same as the one in Vampire but is worth one extra point for a mortal Inquisitor. You have both come to each other's aid several times over the years, and you would be aggrieved were anything to happen to your love. This may not be taken with the flaw Infamous Sire. The student is most likely a neonate or an Ancillae. Either way, you may repeat any three failed rolls per story, including botches, but you may try only once per failed roll. Nosferatu-Specific Merits and Flaws | New Eden | Obsidian Portal You can drool blood, pop your eyes out to double their width, spontaneously grow and burst boils on your flesh, extend you tongue three feet out of your mouth, etc. To avoid speaking prophecy, the owner of the gift must expend a Willpower point and take a wound level from the strain of resisting (especially if he bites a hole in his tongue), Blackmailed The character is being blackmailed by another Kindred who is powerful and smart enough to keep the character from destroying her nemesis. Although she sometimes asks favors of you, you are most definitely in control of the relationship, as it is right for a sire to be. Inquisitors with this Flaw cannot use Theurgy (or Thaumaturgy), since their will is too weak for it. Features new and updated player options, including a brutal new system for Koldunic . Beholden (1 - 3 Flaw) You owe somebody something, and some day theyll call the marker in. (ELY). ImpatientYou have no patience for standing around and waiting.