Over 1000 mods have been tested and are now compatible, including CE, SOS2, and ZombieLand! Pathfinding in space is broken - most notable on pawns without spacesuits. Saving manually also allows the choice of overwriting other saves.
If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. You will find:
some text regarding the Toxic Fallout. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. You can help the Save Our Ship Wiki by expanding it . Each fission reactor produces 7500 power. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain? All trademarks are property of their respective owners in the US and other countries. As a consequence of modding inherently being witchcraft known only to the few brave enough to read the runes, we get a daily barrage of user feedback telling us all the things people have found wrong with SOS. The machine gods only smile on the worthy. Save Our Ship for 1.4 : r/RimWorld.
FAQ | Save Our Ship Wiki | Fandom The requirements for launch are much simpler in SoS2 than in vanilla. Parts of enemy ship stay under fog even if they shouldn't. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim!In vanilla RimWorld, the ship's only purpose is to serve as an . Keep in mind, our Discord contains multiple projects. Space start map is not removed when no pawns are present. Once there, you can expand it to your hearts content.
Save Our Ship 2 - Skymods This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. Save Our Ship, along with all your other mods, use XML files to handle items and features. If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). It is a field that both responds to consciousness and emits a universal field of conscious, informed, and intelligent energy. Delete Biomes! You will see a list of
events. Ships can now be set as empire capital, and planets can be left behind and revisited to spread your empire to the stars. Open the save attached or create a new save in a temperate swamp biome Turn on dev mode In the "debug options menu" click on Make Colony (Full) under Autotests The game should freeze briefly The base should only partially spawn and an error should show in the logs. SoS2 aims to make it a relevant gameplay element from mid-late game onwards. From here, scroll down to find the part you wish to edit. Getting a note about how the FAQ/Wikia helped, is rare. Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. @zok21 -- In Experimental, on GitHub, there is now a tactical console for weapons officer, and a pilot console, which takes over the old bridge functions, and a science console for scanning. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. To remove the geyser entirely, select the lines from
to . Some advanced items need the Archotech Spore. Make sure they are connected to both the power and heat network and that you have enough heat and power capacity. Use radiators, which must be exposed on one end to space, and only work when shields are down. The vast majority of the data in a save file is contained within the
and sections. All rights reserved. Upload your own content or check out what others have to share! Please let me know if something fails to transfer. IdeologySave Our Ship 2modmod Use right click on similar items to access them. On landing ships core is destroyed so you will need an ai core to relaunch. Either because youve run out of challenges or because youre tired of living in the same place. Launching a shuttle from your ship results in a null error. IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Gameplay | Save Our Ship 2 | This mod serves as a comprehensive overhaul of spaceflight. Also if currently, you would be experiencing this Toxic Fallout and would want to remove it not only for the future but also immediately, do the following: Ctrl+F in the save file and search for 'activeconditions'. Ship starts are also incompatible with "start with," "start with animal," and "start near" scenario components. Dress in RimWorld style. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Niilo007 changed the title Root level exception SoS 2 "Save Our Ship 2" Root level exception SoS 2 Feb 4, . [A17] Save Our Ship (v1.01) - Ludeon You can then start a new game using this ship to continue your colonists' stories on another world! It is the field where we all share an interconnectedness and an inter-relatedness. You have destroyed the last enemy ship's control unit, to preserve the ship and capture it, you have to hack it instead. A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. So now with the Save Our Ship Mod you can take the pawns you love, build a ship and explore new worlds! rimworld save our ship 2 ship design - q360club.com Clicking the red "X" to the right of the save's load button will delete the save, though the game will ask the player if they want to continue with their deletion every time an X is clicked. Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. Should work with pretty much every mod unless it changes ship countdown. RimworldSave Our Ship #8 Thanks to Saakra for the hard work! I can not find some items in the build menu. RimHUD, when a letter pops up it hides the heat, energy, and range finder. Also delete all other parts like start with. I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. Any storyteller forcing Raids at Player Home. You need to sign in or create an account to do that. When saving the game manually, the player can choose a custom name for the save. @fuchsmichael93 -- SOS2.6 is the official designation. If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. It is highly recommended that you make a copy of your save file before editing it or save the new one as a different save file. Saves any ship you launch to a file. For brevity's sake, only the opening tag is shown and closing tags are omitted with the exception of . SRTS can be used to reach space, however some planets will not allow the transports to land on ships in orbit. Conflicts with Salvaging, Disable ship parts in Mod Settings (besides shuttles). Save Our Ship Simplified Mod - RimWorld Base Load Order Management | Outpost 21 Wiki | Fandom Ludeon.RimWorld.Royalty; UnlimitedHugs.HugsLib; Dubwise.DubsBadHygiene; pyrce.dire.raids; . Any mod that changes Vanilla ship parts or ship part behavior will not work with SoS 2! Research, player faction data, and pawn relationships are all carried over. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. It's also a good idea to follow design practices in the AI ships and build internal doors to refuel your engines from INSIDE your ship. This item will only be visible to you, admins, and anyone marked as a creator. For more details, especially regarding the mechanics of ship combat, check out our wiki. Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. View source. Old revisions of this mod are available below. Linux users may need this Harmony fix if the game crashes on startup. Save editing can be a useful way to tweak the current game state. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. Dress in RimWorld style. "Save Our Ship 2" Root level exception (Ship combat is broken) If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). RimWorld - Derelict Ship Start: Basics (Save Our Ship 2) - gameplay.tips Archolife plants and animals are by Oskar Potocki the man, the myth, the legend.Additional coding and maintenance by SonicTHI. This page was last edited on 22 October 2022, at 08:55. Upload your own content or check out what others have to share! If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. Currently while in ship battle the location options (world map by default) on the shuttle's launch button is overwritten so it defaults to the enemy ship's map instead. They are susceptible to freezing, however, but upgrades are available to avoid this in an immersive way. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. All trademarks are property of their respective owners in the US and other countries. This site lists know issues with other mods. When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. Reload or use the dev tool to remove the map. Valve Corporation. This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Save Our Ship 2 Initial Ship Designs : r/RimWorld Contents [ Hide] Basic Guide to Derelict Ship Start Before You Start So You've Started Combat Remove Path Avoid. A steam geyser can usually be removed using the Destroy function in Dev Mode, but in older versions or modded saves this might not be possible. Conflicts with ship weapons. %USERPROFILE%\Appdata\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves, The Save files are stored in: ~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Saves/. In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. The text was updated successfully, but these errors were encountered: Successfully merging a pull request may close this issue. Linux users may need this Harmony fix if the game crashes on startup. Sending further ships to orbit will not cause an engine burn explosion. Reactors vent heat into rooms instead of the heat network. If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! You have probably reached to the point where a colony got boring. Edit your save file and set AttackedTradeship to false and PlayerFactionBounty to 0. (does populate space with water on the overlay but it can be ignored outside that menu.). By clicking Sign up for GitHub, you agree to our terms of service and Just like in vanilla RW: use zones or forbid doors to prevent this. You can find his portfolio at https://www.artstation.com/thain. Use right click on similar items to access them. Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. All rights reserved. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. Take responsibility, because it could take days for me trying to replicate it, which robs us of time on bugs we know for a fact are vanilla in SOS. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. You can then start a new game using this ship to continue your colonists' stories on another world! Steam Community :: Save Our Ship 2 :: Discussions World data is saved into the map file, to allow multiple saves on the same world without confusion. This is a loose guide on how to order your mods, this should limit issues from soft incompatibility and mods not knowing to note which others should come before it (as a modder, it's easy to forget that.). "Custom pathfinding" needs to be disabled in order to work properly with SOS2. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant RimWorlds! Press J to jump to the feed. From simple a weapon being the same ID/Name. [www.patreon.com], You may join our discord here: https://discord.gg/GK7nqgu.